And then, how do we turn these to goop, and how can we make monsters out of the goop? So the second expedition of the monster was exploding rats. So that was also how we connected all the creatures.Įvolution of a rat: So, the thing was, we knew this all had to evolve from the rat, not unlike what we did last season with the Pollywog. When the rat goes through the cage, for example, you can see it sticks to the cage and drags through it. And then the third thing was this connective tissue. They are basically blobs of meat of different kinds of gore. Then you have a bunch of chunks of goo that are floating around and it’s all influencing each other. So, we had the monster, that was very defined. There was a concept drawing, the Duffers said ‘That’s the one, that’s it!’ And then, fairly quickly, we came to something that the Duffers approved. That was the first thing we figured out when we were playing with that design. So, we decided that the tentacles are retractable. One thing was, it had tentacles, and we found that the tentacles, while they are really cool, it gets really busy when you animate it, and you have everything flying around. But the question was, how do we translate that into a heavy, wet, dripping, gory creature? It was a whole different ballgame from the more reticulated tornado-type Mind Flayer monster from last season. Before rat designs, came monster designs: The very first point of departure was a meeting with the Duffers where they said, ‘ The Thing is the thing this year.’ They wanted to honor or play with John Carpenter’s 1982 The Thing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |